Tagged: Salamanders

Had a great game day this Saturday with the gaming crew and we got a game of Zone Mortalis in with 40k armies. We didn’t use the full ZM rules as we’re still getting our collective memories back with the 40k rule set. But we did do 2 40k armies provided by my friend John, using Eldar vs. Salamanders Space Marines. I played the Eldar (first time ever playing Eldar) and John fielded his trusty Marines. Craig provided the amazing custom Zone Mortalis boards and moral support (mostly for John as you’ll see in the bat rep later on. Great time was had and I definitely felt the power of the Eldar coursing through my veins as we played this game! Check out the army lists and some pictures of the battle as it unfolded as the Salamanders attempt to recover as many relics as they can before the crafty Eldar make off with their ancient and forbidden xeno-tech!

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Lumbering behemoths of super-heavy tanks rolls forward and crush all in their bath as the confrontation between the Imperium and the Forces of Ruin escalate to the dramatic campaign finale for the Siege of Thrax. The Forces of Light, being continued to be pushed back to their Hive City of Thrax Primaris, make a last-ditch effort to slow the advance of the Forces of Chaos as they relentlessly push forwards in their mission to waking the Sleeping Daemon-God buried beneath the City. The Inquisition are now fully engaged in the confrontation, pulling all stops to halt the advance of the traitorous Space Marine Legions. Will the Forces of the Arch Heretic Zyrana Haarlock and her Chaos Space Marines, with the Death Guard as her closest allies, be able to push forward to final Siege of Thrax Primaris? Check the battle report within to find out!

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ThraxEpisode4

The Imperial and Ruinous Powers Warlords march towards their large-scale confrontation in Episode 4 of 5, in this latest installment of the Siege of Thrax campaign. In this scenario, the armies combine forces for the first time in the campaign and take the field together as the Imperial Guard, Dark Angels, and Salmanders Space Marines compete with the forces of The Unchained and the Death Guard Chaos Space Marines to capture an orbiting Space Hulk and plunder the relics aboard to perhaps in some way tip the balance in the saga. How will the battle unfold? Read on!

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Chaos Nurgle Lord Craxus the Foul and the brutal Ork Warlord Garm Skullcrusha have a stand-off and epic confrontation in the middle for the push towards the heart of Thraxan capitol. The orks, seeing a string of victories pile up and momentum for a Waagh of their own, are beginning to interfere with the plans laid out by the Forces of Ruin. Lord Craxus begins to become concerned that the Ork forces are pushing too fast into the loyalist lines, creating an over-extension threat towards the campaign as well as threatening the Sleeping Daemon’s successful rite of wakening. The two warlords agree to parlay in the middle of the campaign to sort out their differences and realign the Orks to the larger goals of the campaign. Are the forces of Chaos successful in bringing the Ork forces to heel, or do the Orks gain more fury in their rampage towards the final destination of the Thraxian capitol?

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Episode 1 of The Siege of Thrax campaign saw the Forces of Ruin (Chaos Space Marines and Orks) descend upon the Hive World of Thrax in a quest to wake the forces of Chaos sleeping beneath the planet’s surface. In an epic series of battles, the first part of the campaign saw the Forces of Ruin victorious. Now, the sword of battle is drawn as the Forces of Ruin make their push to capture key objectives on the planet. Cities, key roads, landing fields, areas of war supplies become desperate battlefields as loyalist forces attempt to hold at all costs and stop the advance.

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